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	<title> &#187; game</title>
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		<title>A Wii version of Capcom&#8217;s &#8216;Resident Evil 5&#8242; still not in sight</title>
		<link>http://androgeek.com/a-wii-version-of-capcoms-resident-evil-5-still-not-in-sight/</link>
		<comments>http://androgeek.com/a-wii-version-of-capcoms-resident-evil-5-still-not-in-sight/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 13:15:12 +0000</pubDate>
		<dc:creator>Andro</dc:creator>
				<category><![CDATA[Misc.]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://androgeek.com/?p=505</guid>
		<description><![CDATA[<p>Joystiq reminds us all that &#8220;Resident Evil 5 on Wii &#8216;isn&#8217;t likely,&#8217; still &#8216;possible&#8217;&#8220; &#8220;Capcom Chief Producer Masachika Kawata was asked [...] a Wii version of Capcom&#8217;s fantabulously successful Resident Evil 5. Kawata responded that while the Resident Evil 4 engine would work &#8220;perfectly&#8221; to recreate the gameplay of Resident Evil 5, the graphical quality of the PS3 and 360 [...]</p><p><a href="http://androgeek.com/a-wii-version-of-capcoms-resident-evil-5-still-not-in-sight/">A Wii version of Capcom&#8217;s &#8216;Resident Evil 5&#8242; still not in sight</a> originally appeared on <a href="http://androgeek.com"></a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>Joystiq reminds us all that </strong></p>
<blockquote>
<h3>&#8220;<a href="http://www.joystiq.com/2009/07/09/resident-evil-5-on-wii-isnt-likely-still-possible/">Resident Evil 5 on Wii &#8216;isn&#8217;t likely,&#8217; still &#8216;possible&#8217;</a>&#8220;</h3>
<p>&#8220;Capcom Chief Producer Masachika Kawata was asked [...] a Wii version of Capcom&#8217;s fantabulously successful <em>Resident Evil 5</em>. Kawata responded that while the <em>Resident Evil 4</em> engine would work &#8220;perfectly&#8221; to recreate the gameplay of <em>Resident Evil 5</em>, the graphical quality of the PS3 and 360 versions couldn&#8217;t be matched.</p></blockquote>
<p>I have searched the web [<a href="http://video.google.de/videosearch?q=resident+evil+5+wii+edition&amp;www_google_domain=www.google.de&amp;hl=en&amp;emb=0&amp;aq=0&amp;oq=&quot;resident+evil+5&quot;+wii#q=%22resident+evil+5%22+AND+wii&amp;hl=en&amp;emb=0">Google video search results "Resident Evil 5" AND Wii</a>] especially on Youtube I&#8217;ve found quite something interesting</p>
<p>have a look by yourself</p>
<p><strong>RESIDENT EVIL 5 ON WII</strong></p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/peg9VCv0Kdk" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><span id="more-505"></span></p>
<h3>Resident Evil 5 Wii Speculations</h3>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/OrHLDeWvFB0" frameborder="0" allowfullscreen></iframe></p>
<h3>Resident Evil 5 on Wii Petition</h3>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/WDVSUjqDNu4" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">Insights via <a href="http://www.joystiq.com/2009/07/09/resident-evil-5-on-wii-isnt-likely-still-possible/">Joystiq</a> <a href="http://androgeek.com/wp-content/uploads/2009/07/resi-waggle.jpg"><img class="size-full wp-image-506  aligncenter" title="resi-waggle" src="http://androgeek.com/wp-content/uploads/2009/07/resi-waggle.jpg" alt="resi waggle A Wii version of Capcoms Resident Evil 5 still not in sight" width="348" height="196" /></a>more images <a href="http://www.joystiq.com/tag/resident-evil-5">via </a></p>
<p><a href="http://androgeek.com/a-wii-version-of-capcoms-resident-evil-5-still-not-in-sight/">A Wii version of Capcom&#8217;s &#8216;Resident Evil 5&#8242; still not in sight</a> originally appeared on <a href="http://androgeek.com"></a></p>]]></content:encoded>
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		<title>Flash-Game &#8216;Half-Minute Hero&#8217; wasn&#8217;t a commercial but the #retro</title>
		<link>http://androgeek.com/flash-game-half-minute-hero-wasnt-a-commercial-but-the-retro/</link>
		<comments>http://androgeek.com/flash-game-half-minute-hero-wasnt-a-commercial-but-the-retro/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 07:13:39 +0000</pubDate>
		<dc:creator>Andro</dc:creator>
				<category><![CDATA[Misc.]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash-games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[joystiq playstation]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[webbased]]></category>

		<guid isPermaLink="false">http://androgeek.com/?p=73</guid>
		<description><![CDATA[<p>Joystick Playstation Blog http://playstation.joystiq.com Flashgames insights, they are quoting game producer Kenichiro Takaki and game director Kotaro Yoshida [@Famitsu PSP+PS3] (via PSP Hyper) &#8220;Half-Minute Hero wasn&#8217;t always meant to be a commercial title;&#8221; &#8220;Half-Minute Hero was inspired by some of Yoshida&#8217;s work he had done during his spare time, specifically a Flash game that only took [...]</p><p><a href="http://androgeek.com/flash-game-half-minute-hero-wasnt-a-commercial-but-the-retro/">Flash-Game &#8216;Half-Minute Hero&#8217; wasn&#8217;t a commercial but the #retro</a> originally appeared on <a href="http://androgeek.com"></a></p>]]></description>
			<content:encoded><![CDATA[<p>Joystick Playstation Blog http://playstation.joystiq.com Flashgames <a href="http://playstation.joystiq.com/2009/06/29/half-minute-hero-was-based-off-a-side-project-flash-game/">insights</a>, they are quoting game producer Kenichiro Takaki and game director Kotaro Yoshida [@Famitsu PSP+PS3] (via PSP Hyper)</p>
<blockquote><p><em>&#8220;Half-Minute Hero</em> wasn&#8217;t always meant to be a commercial title;&#8221;</p></blockquote>
<blockquote><p><em>&#8220;Half-Minute Hero </em>was inspired by some of Yoshida&#8217;s work he had done during his spare time, specifically a Flash game that only took him a day to make.&#8221;</p></blockquote>
<p>When will console games become Flash-Game #Retro games?</p>
<p><span id="more-73"></span></p>
<p>Advantages  of Flash-Games:</p>
<ul>
<li>Flash is easy to learn for a programmer</li>
<li>Everything is webbased, so it is a cheap solution.</li>
</ul>
<p>When you&#8217;ve more advantages? OR disadvantages?</p>
<p>PLEASE comment</p>
<p><a href="http://androgeek.com/flash-game-half-minute-hero-wasnt-a-commercial-but-the-retro/">Flash-Game &#8216;Half-Minute Hero&#8217; wasn&#8217;t a commercial but the #retro</a> originally appeared on <a href="http://androgeek.com"></a></p>]]></content:encoded>
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