The improved iPhone-3GS and its influence on the Gaming Industry

Game Makers and the groundbreaking features of the improved iPhone 3GS hardware!

moconews posted “How Game Makers Are Coping With The Introduction Of The iPhone-3GS”

“…, companies now have to decide whether to start developing separate versions of each game for the different platforms, or whether to just release upgrades—as well as how to best allocate resources in the future.”

Best example for such a Gaming Company I’ve picked from Moconews’ choices  (Digital Chocolate, EA Mobile, Sega) is EA Mobile

“EA Mobile: The company plans to create new versions of existing games for the 3GS so that people can play “no matter which iPhone or iPod touch a consumer has,” according to Travis Boatman, EA Mobile’s VP of worldwide studios.”

via

More examples:

EA Mobile bringing Madden, Wolfenstein to iPhone” via CNet or “EA, Sega On iPhone 3G vs 3GS” via Kotaku to show a few examples which influences iPhone 3G has right now.

“One of the (many) groundbreaking features about the iPhone has been its singular hardware design—which has made it easy for mobile game developers to create one title that works across all iPhones.”

We all know which influence Apple’s iPhone could have on the Gaming industry and all gaming interested iPhone user.

The complete HW specs at Apple’s iPhone Specifications

specs_controls

Cellular and wireless

UMTS/HSDPA (850, 1900, 2100 MHz)

GSM/EDGE (850, 900, 1800, 1900 MHz)

Wi-Fi (802.11b/g)

Bluetooth 2.1 + EDR

etc.

iPhone 3G vs iPhone 3GS Gaming

Another good iPhone review from Wired “Apple iPhone 3GS

“Speed, Smarts Keep iPhone 3GS at the Front of the Mobile Race”

“…and it was clear that web pages loaded faster. In the case of a game like Tiger Woods Golf, the boost is significant enough to make me more likely to play when I don’t have much time.”

This reminds me of one of my thoughts about Browser Games (Wikipedia) in general.

Andro’s thoughts about browser games on iPones or SmartPhones:

“We don’t need to buy any new controller or need toupdate our games anymore. Everything what we need is a fast internet connection – cheap for sure, best’d be for free-, and a fast microprocessing SmartPhone HW.”

No problem with our fast growing technical knowledge in internet technology and micro[nano” frameborder=”0″ allowfullscreen> processing”

iPhone 3G vs iPhone 3GS Gaming

“Cameron demonstrates the differences between the iPhone 3G and iPhone 3GS in gaming.”

Can you see feel hear the improvements?

“… its faster processor and higher speed chipset, has introduced a bit of fragmentation. With over a million of the new iPhone 3GS’ already sold”

via

Why’ve I written this post:

My question is

Are Game Makers really Coping With The Introduction Of The iPhone 3GS?

In my opinion the Gaming Industry is happy with the new growing iPhone/ Smartphone market place where they can sell their new sepcially for the iPhone-3GS  developped games.

This seems to be a huge market for the next years.

Don’t forget there have been sold 1 million iPhone-3GS till 22th June via apple.com